蓝贴更新
2026-08-09 03:34:22蓝贴更新
实时更新并翻译正式服改动或热修的蓝贴信息
赛季
PvP(“至暗之夜”第1赛季)
玩家VS玩家(“地心之战”第3赛季)
玩家VS玩家(“地心之战”第2赛季)
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World of Warcraft: Midnight Hotfixes - July 28
Class Tuning Incoming - July 21
Class Tuning Incoming – June 30
Class Tuning Incoming – May 26
Raid Tuning Incoming - May 19
Raid Tuning Incoming – May 5
Class Tuning Incoming - May 5
M+ Dungeon Updates Incoming - April 28
World of Warcraft: Midnight Hotfixes - April 17
Raid Tuning Incoming - April 7
Class Tuning Incoming – April 7
Class Tuning Incoming – March 31
Class Tuning Incoming - March 24
Dungeon Tuning Incoming - March 24
Class Tuning Incoming -- March 17
World of Warcraft: Midnight Hotfixes - July 28
发布时间:2026-07-29 09:40(北京时间)
修复了血DK天赋、PVP亡灵意志及世界Boss的多个bug。
翻译
原文
原文
July 28, 2026
Classes
- Death Knight
- Blood
- Fixed a bug that caused the Dance of Midnight Apex talent ranks 2 and 3 to incorrectly increase damage taken. They now decrease damage taken, as intended.
Player versus Player
- Fixed an issue where using Will of the Forsaken to break Mind Control would not show the cooldown on your PvP trinket.
World Bosses
- Fixed a bug that could prevent alt characters from receiving soulbound items when killing the World Boss.
- Fixed a bug where rewards could include a piece unmatched to the player’s chosen spec.
翻译
deepseek-reasoner
2026年7月28日
职业
- 死亡骑士
- 鲜血
- 修复了一个导致“午夜舞者之巅”天赋第2级和第3级错误地提高承受伤害的 Bug。现在它们会如预期那样降低承受伤害。
玩家对战
- 修复了使用“亡灵意志”解除“精神控制”时,无法显示 PvP 饰品冷却时间的问题。
世界首领
- 修复了一个可能导致小号角色在击杀世界首领时无法拾取灵魂绑定物品的 Bug。
- 修复了一个可能导致奖励包含与玩家所选专精不匹配的装备的 Bug。
World of Warcraft: Midnight Hotfixes - July 21
发布时间:2026-07-22 08:13(北京时间)
本次改动主要针对PvP,调整了恶魔猎手、武僧、牧师和萨满的技能效果,并优化了装饰对决的规则与奖励,同时修复了任务NPC问题。
翻译
原文
原文
July 21, 2026
Decor Duel
- The last 30 seconds of a Decor Duel match no longer auto-reveals remaining hiders.
- The rate of energy increase for seekers is slowed by 20%.
- Hiders no longer attract flies.
- Illusionary Coins rewards increased by 100%.
Player versus Player
- Demon Hunter
- Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival.
- Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
- Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
- Monk
- Mistweaver
- Developers’ notes: We’re reducing Mistweavers’ ability to heal versus clumped targets in PvP since they’ve been outputting more healing than we’d like against pet classes.
- Way of the Crane now transfers 100% of Spinning Crane Kick’s damage into healing in PvP Combat (was 340%).
- Priest
- Discipline
- Healing of all spells increased by 3% in PvP combat.
- Holy
- Developers’ notes: We’re increasing overall healing and providing an opportunity for Holy Priests to contribute offensively to secure kills with their team.
- Holy Fire direct damage increased by 15%.
- Holy Fire periodic damage increased by 27%.
- All healing increased by 3%.
- Shaman
- Restoration
- Developers’ notes: Restoration Shaman healing performance has been slightly behind other healers in PvP, so we’re targeting an increase to their instant healing capabilities.
- Riptide healing increased by 15% in PvP combat.
Quests
- Dawnwell questgivers should now correctly be in place to turn in the quest “From Darkness, Light” and should stick around until the player has picked up “Hagar’s Invitation”.
翻译
deepseek-reasoner
2026年7月21日
装饰对决
- 装饰对决对局最后30秒不再自动暴露剩余躲藏者。
- 追击者的能量获取速度降低20%。
- 躲藏者不再吸引苍蝇。
- 幻象硬币的奖励提高100%。
玩家对玩家
- 恶魔猎手
- 开发者注释:吞噬者和浩劫恶魔猎手在击杀敌人时比预期更难达成。我们正在降低共享减伤效果的强度,这些效果导致了他们的生存能力过强。
- 恶魔之嘴现在在PvP战斗中使受到的魔法伤害降低5%(原为15%)。
- 一瞥现在在使用复仇回避后空中停留期间使受到的伤害降低25%(原为35%)。
- 武僧
- 织雾
- 开发者注释:我们正在降低织雾武僧在PvP中对聚集目标的治疗能力,因为他们对宠物专精职业的治疗输出超出了我们的预期。
- 仙鹤之道现在在PvP战斗中将旋转鹤踢伤害的100%转化为治疗(原为340%)。
- 牧师
- 戒律
- 所有法术的治疗效果在PvP战斗中提高3%。
- 神圣
- 开发者注释:我们正在提高总体治疗量,并为神圣牧师提供机会,让他们能够通过进攻性手段协助队伍完成击杀。
- 神圣之火直接伤害提高15%。
- 神圣之火周期性伤害提高27%。
- 所有治疗效果提高3%。
- 萨满祭司
- 恢复
- 开发者注释:恢复萨满在PvP中的治疗表现略落后于其他治疗者,因此我们针对其即时治疗能力进行加强。
- 激流在PvP战斗中的治疗效果提高15%。
任务
- 晨井的任务发布者现在应正确出现在“从黑暗到光明”任务的交还位置,并停留至玩家接取“哈加尔的邀请”任务。
Class Tuning Incoming - July 21
发布时间:2026-07-18 07:06(北京时间)
本次改动主要针对PvP平衡,调整了恶魔猎手的生存能力以及多个治疗专精(织雾武僧、神圣和戒律牧师、恢复萨满)的治疗输出。
翻译
原文
原文
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at healer balance and Demon Hunter survivability in PvP.
Player versus Player
- Demon Hunter
- Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival.
- Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
- Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
- Monk
- Mistweaver
- Developers’ notes: We’re reducing Mistweavers’ ability to heal versus clumped targets in PvP since they’ve been outputting more healing than we’d like against pet classes.
- Way of the Crane now transfers 100% of Spinning Crane Kick’s damage into healing in PvP Combat (was 340%).
- Priest
- Holy
- Developers’ notes: We’re increasing overall healing and providing an opportunity for Holy Priests to contribute offensively to secure kills with their team.
- Holy Fire direct damage increased by 15%.
- Holy Fire periodic damage increased by 27%.
- All healing increased by 3%.
- Discipline
- Healing of all spells increased by 3% in PvP combat.
- Shaman
- Restoration
- Developers’ notes: Restoration Shaman healing performance has been slightly behind other healers in PvP, so we’re targeting an increase to their instant healing capabilities.
- Riptide healing increased by 15% in PvP combat.
翻译
deepseek-reasoner
随着各地区每周例行维护,我们将进行平衡性调整,主要针对PvP中的治疗者平衡和恶魔猎手的生存能力。
玩家对玩家
- 恶魔猎手
- 开发者注释:吞噬者和浩劫恶魔猎手在击杀难度上均超出预期。我们将降低共用的减伤效果强度,这些效果导致了他们过高的生存能力。
- 恶魔之口现在在PvP战斗中使受到的魔法伤害降低5%(原为15%)。
- 灵目现在在使用复仇回避后滞空期间使受到的伤害降低25%(原为35%)。
- 武僧
- 织雾
- 开发者注释:我们正在降低织雾武僧在PvP中对聚集目标的治疗能力,因为他们在对抗宠物职业时产生的治疗量超出了我们的预期。
- 鹤之道现在在PvP战斗中会将旋鹤腿伤害的100%转化为治疗(原为340%)。
- 牧师
- 神圣
- 开发者注释:我们正在提高整体治疗量,并为神圣牧师提供机会,让他们能够进攻性地协助团队完成击杀。
- 神圣之火直接伤害提高15%。
- 神圣之火周期性伤害提高27%。
- 所有治疗量提高3%。
- 戒律
- 所有法术在PvP战斗中的治疗量提高3%。
- 萨满
- 恢复
- 开发者注释:恢复萨满在PvP中的治疗表现略逊于其他治疗者,因此我们计划提升其即时治疗能力。
- 激流在PvP战斗中的治疗量提高15%。
World of Warcraft: Midnight Hotfixes - July 14
发布时间:2026-07-15 07:18(北京时间)
本次更新主要修复了PvP旗帜捕获问题、任务掉落Bug及法术区域限制,偏向PvE与任务便利性调整。
翻译
原文
原文
July 14, 2026
Player versus Player
- Rune of Lingering damage-over-time damage no longer interrupts flag captures in PVP.
Quests
- Fixed a bug preventing the quest item for “Maisara Caverns: Master of Souls” from dropping in Mythic difficulty.
- Grand Magister Rommath has now provided a portal to the Magister’s Terrace next to the Magister’s Missive for all those seeking knowledge through the Omnium Folio Weekly Quests.
Spells
- Lighthook Grapple will now only appear as an extra action button for player-characters who are in Naigtal.
翻译
deepseek-reasoner
2026年7月14日
玩家对战
- 延留符文的持续伤害效果不再中断PvP中的旗帜夺取。
任务
- 修复了一个导致“迈萨拉洞穴:灵魂大师”的任务物品在史诗难度下无法掉落的错误。
- 大魔导师罗曼斯现在为所有通过万能书册周常任务寻求知识的人,在魔导师的信函旁边设置了一个通往魔导师平台的传送门。
法术
- 光钩抓取现在仅作为位于奈格塔尔内的玩家角色的额外动作按钮出现。
World of Warcraft: Midnight Hotfixes - July 7
发布时间:2026-07-08 07:38(北京时间)
本次改动主要修复了地下城、任务、物品、房屋和宠物相关的多个bug,属于PVE和系统稳定性调整。
翻译
原文
原文
July 7, 2026
Dungeons and Raids
- The Voidspire
- Addressed an issue where the Lightblinded Vanguard could respawn after a soft reset after using the raid skip.
Housing
- Players who were not properly awarded the Daylight Circle Room or Evening Circle Room when they reached House Levels 3 or 5 should now have access to those rooms.
Items
- Fixed an issue with Mycomancer’s Hearthspore where multiple Hearthstone charges could be consumed for Human characters.
Pets
- Thrillbot 9000 and Chillbot 9000 are now unique.
Quests
- Nelthius Shadestone’s gravestones should be more reliably interactable for “A Grave Concern”.
- Fixed an issue with “A Humble Servant” where objectives were not giving enough credit.
- Fixed a bug where the Delves Nemesis briefly did not drop a Magical Primessence for the “Seeking Knowledge Week 4 of 5: Magical Primessence”.
翻译
deepseek-reasoner
2026年7月7日
地下城与团队副本
- 虚空尖塔
- 修复了使用团队副本跳过后,眩光先锋在软重置后可能重新生成的问题。
房屋
- 未正确获得日轮房间或夜轮房间的玩家,在达到房屋等级3或5后,现在应能进入这些房间。
物品
- 修复了“菌术师的炉石孢子”中人类角色可能消耗多次炉石充能的问题。
宠物
- “惊悚机器人9000”和“寒冰机器人9000”现在为唯一物品。
任务
- “奈尔修斯·影石”的墓碑现在在“一件麻烦事”中应更可靠地可交互。
- 修复了“谦卑仆从”中目标未给予足够进度的问题。
- 修复了“求知若渴 第4周(共5周):魔法初质”中,地下堡的宿敌偶尔不掉落魔法初质的错误。
World of Warcraft: Midnight Hotfixes - June 30
发布时间:2026-07-01 08:01(北京时间)
本次更新大幅调整了多个职业的PVP平衡性,同时包含少量PVE伤害修正和地下城修复。
翻译
原文
原文
June 30, 2026
Classes
- Druid
- Balance
- All damage increased by 4%.
- Feral
- Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.
- All damage increased by 3%. Does not apply to PvP combat.
- Melee auto-attack damage increased by 15%.
- Rip damage increased by 5%. Does not apply to PvP combat.
- Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
- Restoration
- Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.
- All damage increased by 15%.
- Bear Form Thrash damage reduced by 25%.
- Evoker
- Devastation
- All ability damage increased by 3%.
- Mage
- Arcane
- All ability damage increased by 3%.
- Priest
- Holy
- Holy Word: Serenity healing increased by 20%.
- Holy Word: Sanctify healing increased by 20%.
- Shaman
- Elemental
- Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended.
- Restoration
- All healing increased by 4%. This does not apply to PvP combat.
Player versus Player
- Demon Hunter
- Devourer
- Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.
- Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
- Death Knight
- Unholy
- Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.
- Putrify damage reduced by 15% in PvP combat.
- Soul Reaper damage reduced by 15% in PvP combat.
- Dread Plague damage increased by 15% in PvP combat.
- Druid
- Guardian
- Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.
- Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
- Evoker
- Fixed an issue where the Fire Breath Infuser during Evoker’s introductory quests would not reset the cooldown of Fire Breath.
- Augmentation
- All damage increased by 8% in PvP combat.
- Preservation
- Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.
- Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
- Hunter
- Marksmanship
- Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
- Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.
- Survival
- All damage increased by 3% in PvP Combat.
- Mage
- Frost
- Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.
- Ray of Frost damage decreased by 20% in PvP combat.All damage increased 3% in PvP combat.
- Paladin
- Protection
- Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.
- Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
- Hammer of Light damage decreased by 30% in PvP combat.
- Retribution
- Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.
- All ability damage reduced by 3% in PvP combat.
- Priest
- Discipline
- Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.
- Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%).
- Inescapable Torment damage reduced by 25% in PvP combat.
- Shadow Word: Pain damage reduced by 10% in PvP combat.
- Voidweaver: Atonement healing increased by 15%.
- Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
- Ultimate Penitence healing increased by 25%.
- Shadow
- Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.
- All ability damage increased by 4% in PvP combat.
- Shadow Word: Death damage increased by 45% in PvP combat.
- Shaman
- Restoration
- Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.
- Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
- Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
- Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).
- Warrior
- Arms, Protection
- Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.
- Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
- Warlock
- Affliction
- All damage increased by 3% in PvP combat.
- Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate.
- Demonology
- Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.
- Shadow Bolt damage increased by 200% in PvP combat.
- Demonbolt damage increased by 30% in PvP combat.
- Destruction
- Incinerate damage increased by 50% in PvP combat.
Dungeons and Raids
- Darkheart Thicket
- Players must now defeat Dresaron to complete the dungeon on Timewalking difficulty.
Naigtal
- Players can no longer be attacked while on Transport Skiffs in Naigtal.
翻译
deepseek-reasoner
2026年6月30日
职业
- 德鲁伊
- 平衡
- 所有伤害提高4%。
- 野性
- 开发者注释:野性在史诗钥石地下城中表现良好,但团队副本中的总体伤害较低。这些改动增强了其单体目标能力和团队总伤害。
- 所有伤害提高3%。不适用于PvP战斗。
- 近战自动攻击伤害提高15%。
- 撕碎伤害提高5%。不适用于PvP战斗。
- 狂暴凶兽伤害降低15%。不适用于PvP战斗。
- 恢复
- 开发者注释:与其他治疗者相比,恢复德鲁伊的伤害低于我们的预期。我们正在重新平衡恢复德鲁伊的部分伤害,从横扫移出并分散到其他技能中。
- 所有伤害提高15%。
- 熊形态横扫伤害降低25%。
- 唤魔师
- 湮灭
- 所有技能伤害提高3%。
- 法师
- 奥术
- 所有技能伤害提高3%。
- 牧师
- 神圣
- 神圣之言:静治疗效果提高20%。
- 神圣之言:灵治疗效果提高20%。
- 萨满祭司
- 元素
- 修复了一个问题,该问题导致净化烈焰可能使熔岩爆裂产生的漩涡过少。
- 恢复
- 所有治疗效果提高4%。不适用于PvP战斗。
玩家对玩家
- 恶魔猎手
- 掠夺者
- 开发者注释:掠夺者恶魔猎手的表现超出预期,尤其在防御方面,因此我们正在降低其自我治疗能力。
- 破碎灵魂在PvP战斗中每消耗一个灵魂碎片恢复最大生命值的0.5%(原为1%)。
- 死亡骑士
- 邪恶
- 开发者注释:邪恶死亡骑士的爆发伤害过于频繁地压倒对手,因此我们降低了一些相关技能的伤害,并将部分总体伤害转移到更稳定的恐怖瘟疫输出中。
- 腐烂在PvP战斗中伤害降低15%。
- 灵魂收割在PvP战斗中伤害降低15%。
- 恐怖瘟疫在PvP战斗中伤害提高15%。
- 德鲁伊
- 守护
- 开发者注释:在PvP中,守护德鲁伊凭借其顶尖天赋的爆发潜力超出了我们对坦克专精的预期。
- 荒野守护者在PvP战斗中现在以50%的效果复制(原为200%)。
- 唤魔师
- 修复了一个问题,该问题导致唤魔师入门任务中的火焰吐息灌注者无法重置火焰吐息的冷却时间。
- 增辉
- 在PvP战斗中所有伤害提高8%。
- 保存
- 开发者注释:保存唤魔师在PvP中表现略强,因此我们在此次调整中对其进行了一项额外的针对性削弱。时空爆发使得敌人难以应对诸如梦游等重要施法,因此我们降低了其效果。
- 时空爆发在PvP战斗中使急速、移动速度和冷却恢复速度提高15%(原为30%)。
- 猎人
- 射击
- 双重射击现在使瞄准射击以16%的效果发射,或使你的下一次急速射击额外发射16%的箭矢(原为40%)。
- 开发者注释:我们正在降低双重射击的爆发潜力,让敌方玩家有更多时间应对射击猎人的即将到来的伤害。
- 生存
- 在PvP战斗中所有伤害提高3%。
- 法师
- 冰霜
- 开发者注释:我们正在将冰霜法师的部分伤害从冰霜射线移出并分散到其他技能中,旨在降低其爆发能力并提高其稳定压力。
- 冰霜射线在PvP战斗中伤害降低20%。在PvP战斗中所有伤害提高3%。
- 圣骑士
- 防护
- 开发者注释:圣殿骑士的爆发能力使得防护圣骑士在PvP中成为了过于强大的进攻威胁。
- 神圣征伐在PvP战斗中现在以25%的效果再次施放神圣鸣钟(原为75%)。
- 光明之锤在PvP战斗中伤害降低30%。
- 惩戒
- 开发者注释:惩戒的表现好于预期,因此我们正在施加一个小的伤害减免。
- 在PvP战斗中所有技能伤害降低3%。
- 牧师
- 戒律
- 开发者注释:虚空编织者牧师在PvP中造成了过高的伤害。我们正在降低部分伤害,并提高其治疗效果以作补偿。
- 赎罪在PvP战斗中造成的伤害等于从暗言术:痛中消耗量的200%(原为300%)。
- 难以逃脱的折磨在PvP战斗中伤害降低25%。
- 暗言术:痛在PvP战斗中伤害降低10%。
- 虚空编织者:救赎治疗效果提高15%。
- 先知:预防措施使苦修、惩击、神圣新星的伤害提高20%(原为15%)。
- 终极苦修治疗效果提高25%。
- 暗影
- 开发者注释:除了所需的总体伤害提升外,暗言术:灭也得到了加强,旨在使其在攻击低生命值阈值的敌人时伤害更具价值。
- 在PvP战斗中所有技能伤害提高4%。
- 暗言术:灭在PvP战斗中伤害提高45%。
- 萨满祭司
- 恢复
- 开发者注释:先知恢复萨满在PvP中表现落后于图腾祭司,我们正在提高先知天赋及其先祖提供的治疗效果和效果量,以缩小差距。
- 先知:旋涡至尊在PvP战斗中使受影响法术的治疗效果提高20%(原为15%)。
- 先知:水文泡沫的效果在PvP中不再降低(原为降低20%)。
- 先知:先祖召唤施放的治疗法术在PvP中提高30%(原为20%)。
- 战士
- 武器、防护
- 开发者注释:我们正在略微降低巨像的承受伤害能力,使其成为更可行的击杀目标。
- 筋肉伤痕山在PvP战斗中使受到的伤害降低3%(原为5%)。
- 术士
- 痛苦
- 在PvP战斗中所有伤害提高3%。
- 在目标已受到腐蚀种子影响时通过消耗暗影之夜施放腐蚀种子,将导致已有的腐蚀种子爆炸。
- 恶魔学识
- 开发者注释:恶魔学识术士在自由施法时的伤害效果未达到我们的预期,因此我们针对暗影箭和恶魔箭进行了一些调整,旨在提高其惩罚允许它们连续施法的敌人的能力。
- 暗影箭在PvP战斗中伤害提高200%。
- 恶魔箭在PvP战斗中伤害提高30%。
- 毁灭
- 烧尽在PvP战斗中伤害提高50%。
地下城和团队副本
- 黑心林地
- 现在玩家必须击败德萨隆才能完成时光漫游难度下的地下城。
奈迦塔尔
- 在奈迦塔尔中,玩家在乘坐运输小艇时将不再受到攻击。
Class Tuning Incoming – June 30
发布时间:2026-06-30 04:43(北京时间)
原计划对浩劫恶魔猎手的PvP削弱被取消。
翻译
原文
原文
After further consideration, we have decided to remove the planned Havoc PvP changes from tomorrow’s tuning:
- Havoc
- Developers’ notes: Havoc Demon Hunters have been difficult to kill, but have not been as successful overall as Devourer, so they are getting some damage compensation alongside the reductions to self-healing and defensive effects.
- All ability damage increased by 4% in PvP combat.
- Soul Rending now grants 3% Leech and an additional 3% in Metamorphosis (was 5% and an additional 5%) in PvP combat.
- Desperate Instincts now causes Blur to reduce damage taken by an additional 5% (was 10%) in PvP combat.
Thank you very much to all who provided constructive feedback!
翻译
deepseek-reasoner
经过进一步考虑,我们决定从明天的调整中移除原计划的浩劫PvP改动:
- 浩劫
- 开发者注记:浩劫恶魔猎手一直很难被击杀,但整体表现不如掠食者,因此他们在削弱自我治疗和防御效果的同时,将获得一些伤害补偿。
- 所有技能伤害在PvP战斗中提高4%。
- 灵魂裂劈现在在PvP战斗中提供3%吸血,并在恶魔变形状态下额外提供3%(原为5%和额外5%)。
- 绝望本能现在使模糊在PvP战斗中额外减少5%所受伤害(原为10%)。
非常感谢所有提供建设性反馈的玩家!
Class Tuning Incoming – June 30
发布时间:2026-06-27 06:01(北京时间)
这次改动主要针对PvE和PvP进行平衡性调整,提升了部分专精在团队内容中的伤害或治疗,同时削弱了PvP中过强的爆发和生存能力。
翻译
原文
原文
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content.
In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little.
Classes
Druid
- Balance
- All damage increased by 4%.
- Feral
- Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.
- All damage increased by 3%. Does not apply to PvP combat.
- Melee auto-attack damage increased by 15%.
- Rip damage increased by 5%. Does not apply to PvP combat.
- Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
- Restoration
- Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.
- All damage increased by 15%.
- Bear Form Thrash damage reduced by 25%.
Evoker
- Devastation
- All ability damage increased by 3%.
Mage
- Arcane
- All ability damage increased by 3%.
Priest
- Holy
- Holy Word: Serenity healing increased by 20%.
- Holy Word: Sanctify healing increased by 20%.
Shaman
- Restoration
- All healing increased by 4%. This does not apply to PvP combat.
Player versus Player
Demon Hunter
- Devourer
- Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.
- Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
- Havoc
- Developers’ notes: Havoc Demon Hunters have been difficult to kill, but have not been as successful overall as Devourer, so they are getting some damage compensation alongside the reductions to self-healing and defensive effects.
- All ability damage increased by 4% in PvP combat
- Soul Rending now grants 3% Leech and an additional 3% in Metamorphosis (was 5% and an additional 5%) in PvP combat.
- Desperate Instincts now causes Blur to reduce damage taken by an additional 5% (was 10%) in PvP combat.
Death Knight
- Unholy
- Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.
- Putrify damage reduced by 15% in PvP combat.
- Soul Reaper damage reduced by 15% in PvP combat.
- Dread Plague damage increased by 15% in PvP combat.
Druid
- Guardian
- Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.
- Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
Evoker
- Augmentation
- All damage increased by 8% in PvP combat.
- Preservation
- Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.
- Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
Hunter
- Marksmanship
- Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
- Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.
- Survival
- All damage increased by 3% in PvP Combat.
Mage
- Frost
- Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.
- Ray of Frost damage decreased by 20% in PvP combat.All damage increased 3% in PvP combat.
Paladin
- Protection
- Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.
- Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
- Hammer of Light damage decreased by 30% in PvP combat.
- Retribution
- Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.
- All ability damage reduced by 3% in PvP combat.
Priest
- Discipline
- Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.
- Expiation deals damage equal to 200% of the of the amount consumed from
- Shadow Word: Pain in PvP combat (was 300%).
- Inescapable Torment damage reduced by 25% in PvP combat.
- Shadow Word: Pain damage reduced by 10% in PvP combat.
- Voidweaver: Atonement healing increased by 15%.
- Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
- Ultimate Penitence healing increased by 25%.
- Shadow
- Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.
- All ability damage increased by 4% in PvP combat.
- Shadow Word: Death damage increased by 45% in PvP combat.
Shaman
- Restoration
- Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.
- Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
- Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
- Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).
Warrior
- Arms, Protection
- Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.
- Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
Warlock
- Affliction
- All damage increased by 3% in PvP combat.
- Demonology
- Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.
- Shadow Bolt damage increased by 200% in PvP combat.
- Demonbolt damage increased by 30% in PvP combat.
- Destruction
- Incinerate damage increased by 50% in PvP combat.
翻译
deepseek-reasoner
随着每个地区的每周例行维护,我们将进行 tuning 调整,主要针对在团队内容中表现不佳的专精。
在 PvP 中,我们将继续加强表现不佳的专精,调整表现过强的专精,并调整爆发伤害,使专精的爆发伤害不至于过高或过低。
**职业**
**德鲁伊**
- **平衡**
- 所有伤害提高 4%。
- **野性**
- 开发者注记:野性在史诗钥石中表现良好,但在团队副本中的总伤害较低。这些调整加强了他们的单体目标和总团队伤害。
- 所有伤害提高 3%。不适用于 PvP 战斗。
- 近战自动攻击伤害提高 15%。
- 撕裂伤害提高 5%。不适用于 PvP 战斗。
- 狂野凶暴伤害降低 15%。不适用于 PvP 战斗。
- **恢复**
- 开发者注记:与其他治疗者相比,恢复德鲁伊的伤害低于我们的预期。我们正在重新平衡恢复德鲁伊的部分伤害,从痛击转移到其他技能中。
- 所有伤害提高 15%。
- 熊形态下的痛击伤害降低 25%。
**唤魔师**
- **湮灭**
- 所有技能伤害提高 3%。
**法师**
- **奥术**
- 所有技能伤害提高 3%。
**牧师**
- **神圣**
- 神圣之言:静治疗效果提高 20%。
- 神圣之言:灵治疗效果提高 20%。
**萨满祭司**
- **恢复**
- 所有治疗效果提高 4%。不适用于 PvP 战斗。
**玩家对玩家**
**恶魔猎手**
- **掠夺者**
- 开发者注记:掠夺者恶魔猎手表现超出预期,尤其是在防御指标上,因此将减少其自我治疗。
- 破碎灵魂现在在 PvP 战斗中每消耗一个灵魂碎片恢复最大生命值的 0.5%(原为 1%)。
- **浩劫**
- 开发者注记:浩劫恶魔猎手难以被击杀,但总体表现不如掠夺者,因此在减少自我治疗和防御效果的同时,他们将获得一些伤害补偿。
- 所有技能伤害在 PvP 战斗中提高 4%。
- 灵魂裂劈在 PvP 战斗中现在提供 3% 的吸血,并在恶魔变形期间额外提供 3%(原为 5% 和额外 5%)。
- 绝望本能现在在 PvP 战斗中使模糊额外降低 5% 受到的伤害(原为 10%)。
**死亡骑士**
- **邪恶**
- 开发者注记:邪恶死亡骑士的爆发伤害过于频繁地压倒对手,因此相关技能将降低效果,部分总伤害转移到更稳定的输出——恐怖瘟疫中。
- 腐烂伤害在 PvP 战斗中降低 15%。
- 灵魂收割伤害在 PvP 战斗中降低 15%。
- 恐怖瘟疫伤害在 PvP 战斗中提高 15%。
**德鲁伊**
- **守护**
- 开发者注记:守护德鲁伊凭借其顶点天赋的爆发潜力在 PvP 中超出了我们对其坦克专精的预期。
- 野生守护者在 PvP 战斗中现在以 50% 的效果复制(原为 200%)。
**唤魔师**
- **增辉**
- 所有伤害在 PvP 战斗中提高 8%。
- **恩护**
- 开发者注记:恩护唤魔师在 PvP 中略微表现过强,因此我们在本轮中对他们进行一次额外的针对性削弱。时间爆发使得敌人难以对诸如催眠等重要施法做出反应,因此我们将降低其效果。
- 时间爆发在 PvP 战斗中提供的急速、移动速度和冷却恢复速度提高 15%(原为 30%)。
**猎人**
- **射击**
- 双重现在使瞄准射击以 16% 的效果射出,或使你的下一次急速射击额外射出 16% 的箭矢(原为 40%)。
- 开发者注记:我们正在降低双重打击的爆发潜力,让敌方玩家有更多时间对射击猎人的 incoming 伤害做出反应。
- **生存**
- 所有伤害在 PvP 战斗中提高 3%。
**法师**
- **冰霜**
- 开发者注记:我们正在将冰霜法师的部分伤害从冰霜射线转移到其他技能中,旨在降低其爆发能力并提高其持续压力。
- 冰霜射线伤害在 PvP 战斗中降低 20%。所有伤害在 PvP 战斗中提高 3%。
**圣骑士**
- **防护**
- 开发者注记:圣殿骑士的爆发能力使得防护圣骑士在 PvP 中成为过于强大的进攻威胁。
- 神圣检定在 PvP 战斗中现在以 25% 的效果再次施放神圣马驹(原为 75%)。
- 光之锤伤害在 PvP 战斗中降低 30%。
- **惩戒**
- 开发者注记:惩戒圣骑士的表现好于预期,因此我们将施以轻微伤害降低。
- 所有技能伤害在 PvP 战斗中降低 3%。
**牧师**
- **戒律**
- 开发者注记:虚空编织者牧师在 PvP 中造成过多伤害。我们将降低部分伤害并增加其治疗效果作为补偿。
- 赎罪在 PvP 战斗中造成相当于消耗的暗言术:痛数值 200% 的伤害(原为 300%)。
- 无处可逃的折磨伤害在 PvP 战斗中降低 25%。
- 暗言术:痛伤害在 PvP 战斗中降低 10%。
- 虚空编织者:救赎治疗效果提高 15%。
- 先知:预防措施使苦修、惩击、神圣新星的伤害提高 20%(原为 15%)。
- 终极苦修治疗效果提高 25%。
- **暗影**
- 开发者注记:除了必要的总伤害提升外,暗言术:灭也获得了加强,旨在使其在攻击低生命值敌人时的伤害更具价值。
- 所有技能伤害在 PvP 战斗中提高 4%。
- 暗言术:灭伤害在 PvP 战斗中提高 45%。
**萨满祭司**
- **恢复**
- 开发者注记:相较于图腾祭司,先知恢复萨满在 PvP 中表现落后。我们将提高先知天赋及其先祖提供的治疗效果和效果的吞吐量,以缩小差距。
- 先知:漩涡统御使受影响技能的治疗效果在 PvP 中提高 20%(原为 15%)。
- 先知:水泡的效果在 PvP 中不再降低(原降低 20%)。
- 先知:先祖召唤施放的治疗在 PvP 中提高 30%(原为 20%)。
**战士**
- **武器、防护**
- 开发者注记:我们正在略微降低巨人降低受到的伤害的能力,使其成为更可行的击杀目标。
- 肌肉与疤痕之山在 PvP 战斗中降低受到的伤害 3%(原为 5%)。
**术士**
- **痛苦**
- 所有伤害在 PvP 战斗中提高 3%。
- **恶魔学识**
- 开发者注记:恶魔学识术士在自由施法时的伤害未达到我们的预期,因此我们针对暗影箭和恶魔箭进行了一些调整,旨在提高他们惩罚允许其连续施法的敌人的能力。
- 暗影箭伤害在 PvP 战斗中提高 200%。
- 恶魔箭伤害在 PvP 战斗中提高 30%。
- **毁灭**
- 烧尽伤害在 PvP 战斗中提高 50%。
World of Warcraft: Midnight Hotfixes - June 25
发布时间:2026-06-26 09:28(北京时间)
本次改动偏向PVE。
翻译
原文
原文
June 25, 2026
Delves
- When tank Valeera is accompanied by a healer, she now takes significantly less damage, scaling from 45% less damage at Tier 1 to 29% less damage at Tier 11.
Dungeons and Raids
- Sporefall
- Resolved an issue causing players to be able to interact with the door to Funggor Hollow.
Naigtal
- Players will no longer lose their “Lighthook Grapple” ability when they log out of Naigtal.
Omnium Folio
- Starting with Week 2, the weekly Seeking Knowledge quest prerequisites are now account-wide. Characters must still complete the Sunstrider Omnium unlock questline to access the weekly quests on alts.
Quests
- All of the quests required for the Omnium Folio and to unlock and enter Val or Naigtal are now marked as Important quests.
- Fixed a bug preventing new Midsummer quests from rewarding XP.
Val
- Gravity Shackles affix damage reduced by 50%.
- Adjusted the World Quest “Dissent and Divide”.
- Increased the chances of a favorable gossip reaction even when selecting inappropriate gossip options for the target.
- Increased base spawn thresholds for conversation targets.
- Added additional Veilcasters around the quest area.
- Added partial credit for killing gossip targets.
- Added a movement bonus to the Domanaar disguise.
- Adjusted the World Quest “Aberration Liberation”.
- Reduced the quest objective count to 10 (was 12).
- Kills now give credit to the whole party (was the interacting player).
- Improved respawning when many players are present.
- Spirit Healers now correctly spawn in Val.
翻译
deepseek-reasoner
2026年6月25日
地下堡
- 当坦克瓦莉拉有治疗者陪伴时,她现在承受的伤害显著降低,从1级时降低45%伤害到11级时降低29%伤害。
地下城和团队副本
- 孢落之地
- 修复了一个导致玩家能够与真菌空洞的大门互动的问题。
奈格塔尔
- 玩家在退出奈格塔尔时将不再失去“光钩抓钩”能力。
全能典籍
- 从第2周开始,每周“求知”任务的前置条件现在为战网共享。角色仍须完成“逐日者全能”解锁任务线,才能在小号上接取每周任务。
任务
- 所有为获得全能典籍、以及解锁并进入瓦尔或奈格塔尔所需的任务现在都被标记为重要任务。
- 修复了阻止新的仲夏节任务奖励经验值的错误。
瓦尔
- “重力镣铐”词缀的伤害降低50%。
- 调整了世界任务“异议与分裂”。
- 即使为目标选择了不合适的八卦选项,现在也有更高几率触发有利的八卦反应。
- 提高了对话目标的基础刷新阈值。
- 在任务区域周围增加了额外的帷幕施法者。
- 击杀八卦目标现在给予部分进度。
- 为多玛纳尔伪装增加了移动速度加成。
- 调整了世界任务“畸变解放”。
- 任务目标数量减少至10个(原为12个)。
- 击杀现在为整个队伍提供进度(原为交互玩家)。
- 改进了当有许多玩家在场时的重生机制。
- 灵魂医者现在会在瓦尔正确生成。
World of Warcraft: Midnight Hotfixes - June 23
发布时间:2026-06-24 08:48(北京时间)
本次改动偏向PvE,包含物品、节日、任务等多项修复与优化,附带少量PvP界面修复。
翻译
原文
原文
June 23, 2026
Items
- Rotmire’s Sporeheart once again triggers from Leech healing.
Lorewalking
- During Loa Lorewalking (and Darkspear Heritage), Lukou’s portals will now allow transport while in combat.
Midsummer Fire Festival
- “Reignite the Skies: Orgrimmar” and “Reignite the Skies: Stormwind” Midsummer dailies unlocks are now account-wide.
- Fixed an issue that allowed the contents Satchel of Chilled Goods to reroll each time it was opened.
- Sun Festival Painted Roc’s chance to drop in Satchel of Chilled Goods has been doubled for the first drop of the day on the account. The drop rate from the first satchel will continue to increase each day until it is obtained.
Player versus Player
- Fixed an issue where some important effects and major defensives were not displaying on enemy player nameplates.
Professions
- Fixed an issue where Empowered Mulch would result in no herbs being gathered.
Quests
- The weekly offerings from Lady Liadrin should once again offer four choices to players.
Val
- Adjustments made to the “Until it is Done” world quest, improving quest credit earned and increasing creature respawn rates.
翻译
deepseek-reasoner
物品
- 腐沼的孢核现在再次由吸血治疗触发。
博学者漫步
- 在洛阿神灵漫步(以及暗矛传承)期间,卢蔻的传送门现在可以在战斗中提供传送。
仲夏火焰节
- “重燃天际:奥格瑞玛”和“重燃天际:暴风城”仲夏日常任务现在为战网共享解锁。
- 修复了一个问题,该问题导致冰镇货物背包的内容每次打开时都会重新随机。
- 太阳节彩绘巨鸟从冰镇货物背包中掉落的几率,在战网首次每日拾取时已翻倍。每日首个背包的掉率将持续提升,直到获得该物品为止。
玩家对战
- 修复了一个问题,该问题导致某些重要效果和主要减伤技能未在敌方玩家姓名板上显示。
专业技能
- 修复了一个问题,该问题导致使用强化腐殖土时无法采集到草药。
任务
- 莉亚德琳女士提供的每周任务物品现在应再次为玩家提供四种选择。
Val
- 对世界任务直到完成进行了调整,提高了任务进度获取速度,并增加了怪物的刷新率。